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Author Lee, Shin-young, Hahn, Insik
Date 2022. 09
 

Abstract

The study aims to develop STEAM program using Virtual Reality(VR) Equipment for middle school students. The achievement standards and curriculum contents of middle curriculum were analyzed wile considering 2015 revised national curriculum. Also, a 6 class-hour STEAM program was developed through this process was verified, and five educational and technical experts evaluate whether this STEAM program can be applied to the middle school. As a results of implementing the STEAM program, students achieved the objectives and values of convergent attitude. If this STEAM program is applied to general class, creative experiential class, students can promote their convergent attitude.


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