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Spring 2020

  • Conference Theme
  • Speakers
  • Program
  • Conference Organization
  • spring2020
    "Borderless Connectivity"

    June 26, 2020
    the International Society for the Advancement of STEAM

    Convergence has been a significant issue and policy challenge in all areas of education and industry since the 2000s. The critical task that we face in the era of convergence is not only to integrate it in the educational environment, but to pioneer new values, new forms or new fields of education in the way of convergence. In particular, with the development of digital technology, a hyper-connected society has emerged and an environment of borderless connectivity has been created. The future convergence society is demanding the removal of boundaries and the creation of innovation through “borderless connectivity" and the fields of education are within the scope of this influence.

    Today, the significance of STEAM education is increasing in depth and scope. Can STEAM education create innovative growth engines and new paradigms in future education? Advancement of STEAM education is the key to success that will lead the era of the 4th Industrial Revolution that creates human creative values in a hyper-connected, super-intelligence and hyper-converged society. In response to the global interest in future-oriented discourse on education reform and innovation, this conference aims to predict the advancement of STEAM education under the theme of “Borderless Connectivity”.

  • Welcome Remarks & Plenary Lecture
    Chair Dr. Kristof Fenyvesi
    University of Jyväskylä, Finland
    Opening address
    Seoung-Hey Paik
    Chairman, International Society for the Advancement of STEAM
    Congratulatory address
    Lena Gumaelius
    Professor, KTH Royal Institute of Technology in Stockholm, Sweden
    Congratulatory address
    Woo-Yea Hwang
    Previous Minister of Ministry of Education, Member of the National Assembly, Korea
    Welcoming address
    Chungwon Cho
    Chairperson, Foundation for the Advancement of STEAM, Korea
    Plenary Lecture
    Hee Chan Lew
    Rector, Korea National University of Education, Korea
    Keynote Remarks
    Chair Prof. Young Hoon Kim
    Korea National University of Education, Korea
    Keynote Speech
    Young Hee Lee
    Professor, Dankook University, Korea
    Keynote Speech
    Zsolt Lavicza
    Professor, Johannes Kepler University, Austria
    Closing Ceremony
    Chair Prof. Eun Young Jung
    Korea National University of Education
    Closing address
    Dr. Kristof Fenyvesi
    Co-Chair, ICAS 2020 / University of Jyväskylä, Finland
    • Part1. Future and Innovation of Convergence Education
    • Part2. Convergence Education Methodology
    • Part1. Future and Innovation of Convergence Education
      Presentation Ⅰ
      • Developing Marker-Based Augmented Reality for Geographical learning

      • Co-teaching robot-supported math lessons in the third grade

      • An Action Research on Personalized Curriculum based on High School Credit System

      • Reconfiguring Divergent Thinking in Creative Thought: Towards Convergence Education through Art

      Presentation Ⅱ
      • 4DFrame as a pedagogical tool for holistic active learning: A case study from Bilingual Montessori School of Lund, Sweden

      • Are Gender and Academic Track Related to Attitude toward Convergence? A Study Focused on High School Students

      • Promoting Indonesian students' attitude towards science through South Korean STEAM education

      Poster
      • Qualitative study on the perception of secondary special teachers applying discussion-oriented convergence education program

      • Development of IT convergence engineering education based on automata :Focus on making differential gears and steering gears

      • An Analysis of Domestic Research Trends of the Music-centered Convergence Education

      • Don’t throw it out, create robots!

      • he impact of design thinking-based convergence classes on creativity

      • Analysis of Research Trend on Convergence Education in Korea

      • The Storytelling of A.I. and Convergence Education

      Workshop
      • Visual image production Scenario

      • To become a youth outside school

      • Collecting Drinking Water Using GeoGebra and 4Dframe

      • Understanding 3D shapes through origami

    • Part 2. Convergence Education Methodology
      Presentation Ⅰ
      • Convergence education and its impact on the secondary school mathematics teacher : a personal reflection

      • An Analysis of the Status of STEAM in Elementary and Secondary Informatics Korea National Curriculum

      • What 4D Frame competition can offer to grade 5 students – a case in Hong Kong team?

      • Exploring spherical symmetries through hands-on and digital modeling: Temari in the classroom!

      Presentation Ⅱ
      • Predicting the next number Computational Thinking

      • Development of a D-T-C based Idea Generation Convergence Tool

      • Embedding creative thinking skills on undergraduate students through STEM course

      Poster
      • Robotics as a tool for learning STEAM with students’ at risk of exclusion

      • Exploring Strategy of Core Competency Assessment in 2015 Revised National Curriculum using Eye-Tracking : Focused on the Knowledge-Information-Processing Competency

      • On the School Art Space for Creative Convergence Education

      • The Development of STEAM Education Material Using Reflection of Light

      • A Study on the Development of Personality Factors for 6th graders in Elementary School through the Cooperative Learning-Based Convergence Education Program

      • Case study on student autonomy activity from the perspective of convergence education : For elementary school students in higher grades

      • A study on Teaching Interactive art for improving Convergent Thinking abilities based on Arduino: Focusing on Middle school

      • The Effect of Convergence Play Program on the Personality of Infants

      Workshop
      • Developing Untact Learning Program with 4DFrame : Learn-ch Box® Delivery Service

      • Game of Algebra with J_algebra tile

      • Combining Mathematical Thinking and Coding into Chemistry Domain

  • Organizing Committee
    Co-Chair Hogul Park Director, 4D Mathematical Science Creativity Research Institute, Korea
    Co-Chair Kristof Fenyvesi Researcher, University of Jyväskylä, Finland
    Chung-Won Cho Professor, Seoul National University of Science & Technology, Korea
    Christopher Brownell Professor, Mathematics and STEM Education, Fresno Pacific University, USA
    Zsolt Lavicza Professor, STEM Education Research Methods, Johannes Kepler University, Austria
    Iris Hyosook Yang Cheif Executive Officer, 4DLand, Inc., Korea
    Youngjun Lee Professor, Dept. of Computer Science Education, Korea National University of Education, Korea
    Changho Yoon Researcher, KNUE Convergence Education Research Institute, Korea
    Program Committee
    Chair Seoung-Hey Paik Professor, Dept. of Chemistry Education, Korea National University of Education, Korea
    Young-Hoon Kim Professor, Dept. of Geography Education, Korea National University of Education, Korea
    Minsu Ha Professor, Div. Science Education, Kangwon National University, Korea
    Eun Young Jung Professor, Dept. of Art Education , Korea National University of Education, Korea
    Sumi Kwon Professor, Dept. of Elementary Education, Korea National University of Education, Korea
    Hyunsik Ju Researcher, KNUE Convergence Education Research Institute, Korea
    Kyeongsik Choi Teacher, Sejong Academy of Science and Arts, Korea
    Kwang-Hyun Cho Researcher, Foundation for the Advancement of STEAM, Korea
    Conference Support Team
    Iris Hyo-Sook Yang Cheif Executive Officer / 4DLand, Inc., Korea
    Jungho Park Education and Training Team, 4DLand, Inc., Korea
    Sungwoo Lim International Development Dept. 4DLand, Inc., Korea
    Hanna Shin International Development Dept. 4DLand, Inc., Korea
    Dae-eok Lim Design Team, 4DLand, Inc., Korea
    Changjun Seo Public Relation Dept., 4DLand, Inc., Korea
    Jaehyuk Lee Researcher. KNUE Convergence Education Research Institute, Korea
    Youngjin Kim Researcher. KNUE Convergence Education Research Institute, Korea
    ICAS Headquarter & Global Hubs
    Headquarter International Society for the Advancement of STEAM
    Korea KNUE Convergence Education Research Institute, Korea
    Korea Korea University of Education, Korea
    ICAS Headquarter & Global Hubs


    ICAS 2020 Global Conference Hubs : Local hubs around the world
    Finland Experience Workshop
    Indonesia UPI | Universitas Pendidikan | Indonesia University of Education
    Sweden Bilingual Montessori School of Lund
    Korea GeoGebra Korea / QUEBON.tv / 4DFrame / Foundation for the Advancement of STEAM
    ICAS Headquarter & Global Hubs
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